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NEED FOR SPEED

NEED FOR SPEED

    NEED FOR SPEED

    NEED FOR SPEED


    After the launch of the series Need for Speed: Hot Pursuit in 2010 and access to some awards EA company decided to develop a game more quickly to meet the needs of players and keep pace with current technology, which appeared solemn for issuing game Need for Speed: Most Wanted in 2012, and a year later in an interview with the executive producer of the series Marcus Nilsson with site Gamescom, said that the stealth studios Ghost Games will be responsible for the development of the latest series parts, and then in April 2013 announced the rumors on the second part of the Underground series, In 2014 Executive Director announced , Mr. Andrew Wilson that it came time to work on the Need for Speed series since the very beginning and already by the middle of 2015 it was announced the latest series that will return us to the roots of the series, which was issued so far to 22 parts part.

     the series is split the players into two parts the first part it is classical section, which prefers speed parts and police chase, while the second section,  a preferred modern series parts In order to drive faster than 200 km per hour,  Electronic Arts has decided to find a solution amid a return to the roots of the game with stealth studios, but the question here is the game you succeeded? Zerai failure or failed? This is what he will answer during this review.

    NEED FOR SPEED

    When we were tested parts under the ground in the first part and the second or required we enjoy competition wetlands that missed here, and we were playing in the city of Los Angeles known buildings steep and narrow alleys that the barriers to surprise them without waiting, but here it became a completely different playing field adopted on a small map of the Gulf of Palmont city but very well thought out map surplus was briefly open the city to return to the first roots of the game, as the game has adopted the cinematic sections after each race feels like inside a movie and not a game.


    Gameplay must stop in front of the five present patterns of a game and they (Outlaw-Style-Build-Speed-Crew) But before I stop in front of each style we will have to talk about a very important part resides game is a very nice thing where you now that you change your vehicle but you can change the smallest detail and I will talk more about this during the partial construction pattern but I wanted to talk about quickly because they first things that caught my attention.

    Need For Speed Gameplay E3 2015 Trailer



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